Unconference on Games with History and Heritage: Infrastructures for Historical Game Studies
W dniach 22-23 lutego 2025 r. na Wydziale Historycznym UG odbędzie się pierwsza w historii wydziału niekonferencja, czyli UGHH#01 - Unconference on Games with History and Heritage: Infrastructures for Historical Game Studies.
Będziemy gościć na naszym wydziale uczestniczki i uczestników:
- ze świata akademickiego:
- Falmouth University, UK
- Charles University, CZ
- Central Connecticut State University, USA
- University of Luxembourg, LX
- European Humanities University, LT
- Jagiellonian University, PL
- Institute of History, Polish Academy of Sciences, PL
- Nicolaus Copernicus University, PL
- Kazimierz Wielki University, PL
- WSG University, PL
- AGH University of Krakow, PL
- Polish-Japanese Academy of Information Technology, PL
- z branży gier:
- Brickmouse Games, UK
- BelGameDev in Exile, BY
- Fool's Theory, PL
- False Prophet, PL
- Winning Moves, PL
- z instytucji pamięci:
- National Film Archive, CZ
- Second World War Museum in Gdansk, PL
Więcej szczegółów na stronie konferencji.
We bring together researchers, developers, and practitioners working on history- or heritage-themed games within formal frameworks such as research centers, grant projects, publications, conference series, edu-programmes, industry-academia collabs and so on.
The UNCONFERENCE format is a participant-driven semi-formal event with a flexible focus, with attendees co-creating the programme and engaging in open discussions. It is designed to foster connections, share insights, and explore existing and emergent opportunities. Forget lengthy conference talks! Come join us for workshops, discussion groups, team-building, and work-in-progress presentations. A highlight of the event will be a hybrid workshop on mapping games using the Historical Problem-Space framework, run by its esteemed creator, Jeremiah McCall.
We aim to discuss infrastructures for Historical Game Studies: institutionalisation, funding options, tools and frameworks, and collaboration models. Our team and partners bring experience in:
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conducting grant-funded research projects on history/heritage-themed games
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publishing HGS volumes and journals, including European Historical Game Studies
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consulting and co-developing historical games in various formats: digital, analog, role-playing, and with various commercial and non-commercial partners
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launching and running a B.A. programme in Historical Games Design
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building a brand new Center for Historical Games and Heritage (C-HIGHER)